Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26582
?
27769
?
53625
?
39031
?
28381
?
41572
?
39968
?
13657
?
25105
?
26587
Total damage to objectives
11624
31904
7558
22856
938
16800
104695
3652
23146
4861
Total damage to buildings
2163
3986
1915
8376
621
14846
4013
3652
6602
745
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
393
0
791
7844
1996
0
0
0
94

Abilities usage

in numbers

Dancing Grenade (Q)

97xpressed

Deadly Flourish (W)

45xpressed

Captive Audience (E)

52xpressed

Curtain Call (R)

43xpressed

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Jhin

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Summoner spell

Most popular spells
?
?
50.6% WR(45218 Matches)
?
?
49.5% WR(4128 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.53% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Jhin
?
Tristana
5.00KDA0.85
0.56%Kill Participation0.31%
29Vision Score32
39,031Damage Dealt25,105
101.3Max CS Advantage11
53CS in First 10 Minutes41

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
3Max Level Lead1
Blue84,934G
Difference+6,810G
Red78,124G
?
19,224G
?
14,899G
?
18,593G
?
19,215G
?
13,003G
2,996G
6,793G
4,985G
4,449G
1,173G
16,228G
?
21,692G
?
13,608G
?
14,766G
?
11,830G
?